Tuesday, July 17, 2012

Wow, get a posting on Pon-E3 and in the following days you get page views. Thanks to Equestria Gaming for organizing the event and to everyone who visited the site.

To celebrate, here is a early look at the first attempt to bring vehicles to working order in APMRPG. Vehicles are rare in the wastes but make an impact when they appear. And what self respecting band of players doesn't want to cruise the tracks between Ponyville and Manehattan in their own Chrysalis Highwaymare?

See the full discussion after the break.

Vehicles are uncommon in FO:E and most wastelanders would be lucky to see anything more complicated than a wagon or cart. But like Littlepip, players are not typical wastelanders. Such old world treasures can become iconic pieces of a campaign. Then there are factions like the Enclave that have better access to vehicles than most. Vehicles merit more than a passing treatment.

d20 Modern provides the core of Chapter 10: Vehicles, but a few extra rules help reflect how vehicles work when your engine may also be your mechanic.

New Rules

Max AG to Ref- The maximum amount of the driver’s AG score that maybe added to the vehicle’s reflex defense.

Handling- The penalty or bonus applied to the driver’s Drive, Pilot and Sequence checks made while driving the vehicle.

Max Speed- Vehicles may have either and engine assisted speed or an unpowered speed.
            Engine assisted vehicles have a listed speed. Harnessed creatures may pull the vehicle up to this speed regardless of the character’s speed. Creatures harnessed to engine assisted vehicles may pull the listed crew, passengers and trunk without encumbrance penalties.
            Unpowered vehicles move at the speed of the slowest harnessed creature. This is equal to either their trot or fly speed as a move action or x4 their trot or fly speed if galloping. Unpowered vehicles increase the encumbrance limit of harnessed creatures by x3.

Protection- Vehicles can grant passengers and crew either cover, no cover or total cover. Vehicles with separate crew and passenger compartments may offer different degrees of cover.

Crew Positions-
            Harness is the number of creatures that may pull the vehicle.
            Driver is the number creatures that may steer the vehicle. Each driver after the first may act as a copilot.
            Crew is the number of additional creatures required to operate other critical systems of a vehicle.
            Passengers- The number of medium sized creatures that can comfortably ride in the vehicle. Each seat may be used to carry 250 wgt of gear instead of a passenger.

Trunk- The amount of wgt that can be carried in a trunk or other cargo space. A medium size creature crammed into a trunk as a passenger occupies 250 wgt of capacity.

Kp per spark battery is the distance a vehicle’s engine can provide propulsion assistance before consuming the battery. Any number of batteries maybe connected to a vehicle’s engine. Without a connected spark battery a vehicle is considered unpowered.

Sample Vehicles

Chrysalis Highwaymare
            The Highwaymare is one of the most common carts from the pre war roads. Built with the family in mind, one pony harnessed between the front fenders pulled up to six friends and family seated in the roomy cab. Spark engine assistance came standard with the option to upgrade to flight assistance for pegasai buyers.

Huge Cart
HP 60; DR 5; MDT 34
Max 9 AG to Ref; Handling: -2
Max Speed: 50 PL Trot or Unpowered
Space: 2 PL x 4 PL, Cover
Crew Positions-  Harness 1, Driver 1, Passenger 5; 250 wgt Trunk
65 TU, 25 Kp per spark battery

Public Transit Wagon
            A standard wagon for inner city and commuter travel. Up to two ponies pulled the wagon from the front harness and thirty passengers sat in narrow bench seating. Spark engine assistance came standard to help with the oversized capacity of the vehicle and could be modified for flight assistance.

Gargantuan Wagon
HP 120; DR 5; MDT 46
Max 6 AG to Ref; Handling -4
Max Speed: 30 PL Trot or Unpowered
Space: 2 PL x 8 PL, Cover
Crew Positions- Harness 2, Driver 1, Passenger 30; 0 wgt Trunk
165 TU, 10 Kp per spark battery

Delivery Wagon
            A typical four wheeled wagon made either from wood or scavenged sheet metal.

Huge Wagon
HP 40; DR 2; MDT 25
Max 8 AG to Ref; Handling: -0
Max Speed: Unpowered
Space: 2 PL x 3 PL; No Cover, Cover for passengers
Crew Positions- Harness 2, Driver 1, Passenger 0; 1500 wgt Trunk;
5 TU
Special- Delivery wagons increase the puller's encumbrance limit by x4.

       One of the icons of Enclave power, the vertibuck is flying wagon powered solely by spark engines. No pegasai required! The down side is that without spark batteries a vertibuck has more value as parts than as a vehicle.

Gargantuan Flying Wagon
HP 120; DR 5; MDT 47
Max 6 AG to Ref; Handling -4
Max Speed: 96 PL Fly
Space: 2 PL (8 PL wingspan)x 12 PL, Cover, Total Cover for passengers
Crew Positions- Driver: 2, Passengers 24; 4000 wgt Trunk
600 TU; 5 Kp per spark battery
Special- Vertibucks have no minimum flying speed.

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