Friday, July 27, 2012

The Journey towards Completion, 7/26/2012 
 
FO:E - APMRPG is a work in progress, so there are many parts of the book that are missing. Much of the current designed process is filling in these missing pages so the rules can be called a complete first draft.

Some of these gaps are due to the lack of time. The perk list in Chapter 5 has a number of mid-level perks without description, waiting their turn while low level perks get proof read. Some gaps you find only after play testing, like when you find out the rules do not put a cap on a character's carrying weight as the players loot everything that is not nailed down!  

In this week's update the perk list and encumbrance rules are little less incomplete. To see the new additions to the rules you can either click the link to the rules on the side or check them out after the break. 

Thursday, July 26, 2012

Session 7/25/12

Session 7/25/12 notes:

Nopony and Dares were able to sneak in and steal the special junction talisman out of the drill, allowing Grace to place it in the reactor.  As she goes to do this, she is surrounded by rad roaches falling from the ceiling.  This doesn't prove to be a problem as she takes out most of them.

The Junction talisman fits and allows Grace to power the reactor.  Needing a second one to replace what the party removed from the drill, everypony has to travel through the robot's maintenance area that Grace manged to fill with enemies by critically failing a repair check.  Gentlecolt Jack proves to be an asset as he takes most of the robots down to one.  The party clears the room, gives Grace time to whip out a second junction talisman and sets up the robots she was able to hack to protect the drill.  She sets the second junction talisman in and uses her horn to power the drill.

This does kill the hydra, but Grace suffers severely from using the jack [IE she drops down to -5 on the condition track] and requires Nopony's special brews to be able to recover, but she is left very weak from the fight.  Once the party all knows that Grace will live, they load her into the cart that brought everypony to go back to town.

And naturally greeted by Miracle, who's minding Jack's saloon, wielding a frying pan to all the ponies other than Jack.  He is able to talk her down, so the party goes to sleep for the night.

Monday, July 23, 2012

Session 7/19/12

Notes for 7/19/12 session:

In our previous session, the party was journeying through a diamond mine when they encountered a hydra who managed to critical it's sneak check.  When Dares flew down to check out the mine he was surprised by a hydra who used him for batting practice.  Grace used her telekinesis to try and remove him from the hydra she was attacked and dropped to zero.  Jack, our resident earth pony gambler and Nopony, sniper and melee expert desert/waste wanderer worked together to distract the hydra so Nopony could safely move Dares and Grace into a side room that the hydra couldn't reach.

Today Grace checked out the reactor to discover one of two things.  One, the reactor itself isn't going to be powering anything since the junction was burned out leaving her no means of creating a new one and two, pony power is used as a back up power source.  That's right, the medic got her work out trying to power up the robots that she could reprogram to be able to aid the party against the hydra.  It took her almost running her heart out, but she was able to get that much powered back on and key'ed in to only fighting the hydra.  While she was running, Dares and Nopony scouted the mines to try and find a safer way of accessing the drill and avoiding the 'roaches that are down there.  This was a partial success.  They were able to find a safer way, but were not able to avoid all of the roaches.  However this did result in a spectacular show of melee inaction from Dares who competed in heroic level slap fighting with a roach.  I'm sure he would have won in time, but Nopony grew bored waiting and squashed both the 'roach and Dares's chance of winning.

This leaves the hydra battle for next week.
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Rule changes/tweaks: we're going to shift flanking to plus two rather than loosing your agility score to defense.  That will be surprise round only "half-hoofed" that a pony looses their score to defense.

Tuesday, July 17, 2012

Wow, get a posting on Pon-E3 and in the following days you get page views. Thanks to Equestria Gaming for organizing the event and to everyone who visited the site.

To celebrate, here is a early look at the first attempt to bring vehicles to working order in APMRPG. Vehicles are rare in the wastes but make an impact when they appear. And what self respecting band of players doesn't want to cruise the tracks between Ponyville and Manehattan in their own Chrysalis Highwaymare?

See the full discussion after the break.

Sunday, July 15, 2012

Thank you every pony who has visited out site : )

In our play testers last session, Grace and Dares got to test the increased damage threshold.  At least from them it's a two hooves up.  Rather than the four hooves up Silverlight gave the previous rule design.

A little background for everyone reading, as well as a picture.  Silverlight, the grey mare with a sea foam and white mane was the groups first doctor.  A wandering medic originally from Tenpony Tower, she met an early end thanks to a raider rifle and is the final reason we all agreed to make it harder for ponies to be out right killed in combat.

Who-Dares-Wins or just Dares, is the resident pegasus.  He's a generally good pony and currently leader by default.  Though he does get teased by the other ponies endlessly as no other pegasus will even talk to him.

Amazing Grace, the group's unicorn and stable dweller.  She had an even less stellar introduction to the wastleland than Littlepip.  Being vented out through her stable's incinerator(which was fortunately off) and immediately captured by raiders has caused Grace to be very leery around strangers and unlikely to part with the group.  She's the groups second medic, though she's far more comfortable treating sprains and bruises than the bullet wounds she's been exposed to.

Wednesday, July 11, 2012

After months of testing, the core rules are finally being updated so that the posted rules now resemble the rules being tested. See the full change log after the break.

Stay tuned for further updates. Testing has just begun so these are not going to be the last changes!